-As with RE5, the item ide string is not what defines the actual item. -Byte just before "80 01" for first entry defines how many entries there are in file. -5 bytes before the first ID string for an entry is the entry num for that entry. -0x09 bytes after "uItem" is a one byte counter which increases with 0x0A for each entry. However, this varies on the entry. I think it increases with the amount of variables for that entry. -I have not been able to replace or add full entries yet. -0x0F is the maximum amount of entries for one item file? (offsets are after the itemid string. add one byte to be where the first byte of value is) -0x1A6 - mItemId (the item's real ID) -0x1AC - mItemNum (how many there are of the item) -Value for time bonuses actual time bonus (these two values should be 60 and 90): 42 70 00 00 and 42 B4 00 00