-It is okay to remove all EM files for most stages. -As in RE5, you only need to change the second id (ie, uEm1000) when changing characters around. -When swapping enemies around, it's sometimes necessary to move entire em files instead of em IDs. I think they require many of the variables specific to enemy types. -Byte just before "80 01" for first entry defines how many entries there are in file. -5 bytes before the first ID string for an entry is the entry num for that entry. -0xD5 after "uem5000" is the health? -em20 in s105 as reference: (all are after uem5000) --0x101 - mLife --0x11D - mModelType? -em09 in s0303 --Has a BSAA soldier setup in a way that it follows the player around