I just created a em template with all enemies set to spawn instantly (as I recently learned from the magical birds), this should be handy for adding specific enemies at the start of various stages with little work. It's also designed to be friendly with quick quick/replace actions (every enemy definition in the file are identical, so if you want # amount of enemies to spawn at X position, that's one very quick edit to do). 30 is exactly the amount of enemies who spawn right away at the start of a no mercy stage, so I thought that's a good limit for the file. If you want less enemies to spawn from the file remember to reduce the size. Remove entire enemy defintions (they start with "03" and end with "B4 42") and change the "1E" value before the first enemy definition to correspond to the new amount of enemies. All the enemies in the file have these stats: -uEm10 -Random model appearance -Adze weapon ("50") -"20 03" health -They have a goto coordinate and they will move to that goto coordinate (if you don't want that just remove the goto coordinate and/or change mIsGoto to "00") -mFindPL is false, so they will not run after the player right away